3 type of SPELL damage
not of PHYSICAL damage.
without counting chaos damage, you would have 4 damages type without even have to think, so wtf with the 3 damages type:
cata --> siege
mele lane creep --> normal
range lane creep --> piercing
heroes --> heroes
Deathward, golem of warlock?, most ancient, most mele big neutrals, dunno if there are some more
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with 6.82 changes what else except golems (or not even them) does chaos damage (cuz there are only 3 times of damage now)