Patch 6.87 has hit and with it has brought many changes. Underneath all the Earthshaker Slam Dunks and the Axe spin-to-wins, there have been subtle, but notable and important terrain changes that will change the way we play and approach the game.
There may not be as many drastic ward spot changes here as there were in 6.86, but they are significant enough to pay attention to. The following has been a somewhat “secret” ward sport before and has now become more official. With this ward, you can spot movements in the Dire jungle. While it works well as an aggressive ward, it also excels as a defense ward spot for the Dire to see rotations and ganks into their own jungle. It is especially important to have vision in this area when contesting the Tier 2 in the Dire safelane.
In contrast to before, this ward spot now offers unobstructed vision, since it’s on its own cliff. That makes it very desirable, but of course it also becomes a more regular ward spot to check and deward as well.
The next change is not a single ward spot that was added, but it changes how some ward spots provide vision. The terrain at the Dire ancient camp has been massively changed. Not only were stairs to the Tier 1 tower added, the stairs to the Secret Shop were pushed back as well. Two trees need to be cut down to make a ward here effective, but if you do, not only do you get vision over both Secret Shop staircases and the Ancient camp itself, you also get vision of the path from the Tier 2 towards the Secret Shop. This vision could be highly beneficial for both factions, although in order to have defensive vision, the Dire could arguably place a few other, better wards.
This ward on the cliff to the left of Roshan now also provides vision to the ancient camp, and it catches just the edge of the staircase to the Secret Shop.
The cliff on the right to Roshan now obviously provides even more useful vision due to the added staircase.
The following changes only indirectly affect warding, but these two creep camps have caused issues with warding before.
Both these camps used to be bigger (comparison here and here) and thus required wards to be placed outside of them to prevent blocking their camps. Blocking the Dire Secret Shop camp was an easy sign for whether or not there was a ward.
The last significant, ward-related change was done to the Top Rune cliff on the Dire side. A tree was removed so a bit additional vision was added.
If you think some of the changes above were subtle, then you’ll find the juking spots almost impossible to detect, but they are there. Juking is one of the more entertaining aspects of Dota, as it allows you to outplay opponents, and it feels very rewarding to escape death by superior awareness.
A significant juke spot was added to the Tier 2 bottom tower on the Radiant side. Technically, it was already possible to hide in the treeline before, and that has now been made easier. This is especially important for the Radiant when trying to defend the tower, so beware for hidden Sandkings or Earthshakers. That said, standing at the very edge of the juke spot reveals you to the lane, even if you can’t exit there, so listen to hyhy and stay in the trees!
Another notable spot is located near the Tier 1 Radiant offlane tower. It adds more safety for the offlaner when those greedy enemy safelaners decide to juke you. Pro Tip: Use this ward to scout out any pesky Tinker players.
Reddit user Ghost_Jor has compiled a list of some of the other, more subtle changes, so go check these out if you haven’t been able to see them in-game yet, or if you want to confirm that you indeed have not gone paranoid and that ramp at the Radiant bottom Tier 2 tower is in fact wider.
Patches like this one show how big the world of Dota is, and how rich this game is in its intricacies. Subtle map changes don’t dictate the flow of the meta, but they do influence how we play and perceive the game. Do you like the new terrain changes?
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4th nicece
some people have purpose in life to be the first to comment. gg wp
fuck yo
I really like the new changes, moving around to dire offlane is way more efficient, and stacking the staking the camp is easier, overall it is way more balanced, apart from that new ward spot :( while it is useful I think it is more for new players.
listen to hyhy now people.
They have 2 remove scan and these items, this is not the game I love this is fucking dumb.
Scan is terrible.
Scan should look like a Kappa face on the map
I want Scan to be in an item, otherwise it seems a bit too out of character - I'm not playing a sci-fi game like Starcraft II, why should it be so out of character in presentation. I think calling an item "Scrying Bones" or something with a certain number of charges and a cooldown, another support consumable, or perhaps even a permanent utility item with stats would be nice. I would prefer that, it would be more thematic, rather than incorporating it into the HUD like Glyph.
Very astute a beautiful fellow ^. I like your idea a lot.
i love pururut
Thanks for the link to the list. I didn't want to read your text lol. Also, yeah Valve, please remove that Scan, nobody liked it.
Please remove the Scan feature. It degrades the challenging aspect of the game, not to mention players who spam it for no sensible purpose! (I met players who scanned a fogged area of which everyone was obviously aware there were enemies there! As they had just entered the area a fraction of second ago!)
Yeah. I thought Scan was nice at first 'till I use it 10 times and never found anyone. Then, all of sudden I hear someone else on my team using it, and it feels veery awkward. The sound, the sign, the team looking at it... And nothing showing! kkk I mean, it is lame. It will never help a gank, IMO. It's to slow to predict, for a 8 secs scan and then the team moving. You might have lost the gank at this point. Sorry, it is a nice idea, but yeah! that's lame. I doubt it will function one day. Unless this game turns into something really really robotic, and I still doubt it will help. The only utility place it will in fact help, it is Roshan. That's maybe the reason you guys created that, so you can find the guys that smoked it. But then, you ruin the game purposes. And it's still lame. The purpose of the Smoke it's to find a way to sneak into wards and select who are the real Good and Aware players, that can call that the other team is Roshing. The fact is, that if a team is going to catch the other doing Roshan, they will. That's why it is lame. They don't need to Scan, and if they Scan and got it, that's because they had already got it. But maybe you did this to "convince", the stubborn pub players that don't follow the Good and Aware guy's call? So that's why the f*cking annoying terrible and futuristic robotic sound? So, maybe this way the f*cking noob or not noob, but stupid stubborn guys will have not a chance to not folllow? The hell with 'em.
@Trnqlty Yea... that's like... Slowing down the game? Lol... Yeah, there were people there you saw. But the guy is so scared and afraid and untrusty on himself that he can't trust his intuition or vision or anything he feels! He needs a device to tell for him! Uh... I didn't fell it like that, but with this you just showed me a terrible purpose on this tool. Blerg. I'm almost trowing up.
@F0r EvErY 0n3
Used it only 3 times, caught the enemy on 3 of them :) I think it's one of those game deciding things.
fucking update
dota is like lol
BEST PATCH ♥♥♥
Are there going to be statistics for how many times heroes get banned in Ranked now?
The most terrain change is my new OD Jade statue!
WHY THE FUCK NO CHANGE TO SENTRY WARDS???? MAKE SENTRY CHEAPER, VOLVO.
I didn't know we were playing by Bermejo river! That river sure likes to change its course.
I agree ^ .. sentry wards should be cheaper now that it is a dewarding meta..
Thank you for making an article everytime the map changes especially for supports <3 xd