Dota is probably the most complicated PC game you can play today. There are hundreds of heroes, items and abilities, all with different behavior, complex rules and obscure interactions. How do you make sense of it all? Today we’re incredibly proud to announce a new tool that takes another step forward in helping you better understand the game that you love: a new match page Combat tab, powered by TrueSight.
You’re probably thinking that you’ve seen this before: abilities, items, heroes, damage, etc. Not so fast, Debbie downer! TrueSight now understands complex interactions in an entirely new way, allowing us to accurately determine every action taken in your matches. Every match of Dota is unique, and it’s not enough to just have the data. You have to make sense of it.
The new Combat tab tells the whole story:
The Combat Overview shows a summary of how each hero contributed to the match. It shows damage dealt to heroes by damage type (physical, magical, pure), healing done (to teammates and self), and Crowd Control effects by type and duration (full cc, partial cc, and slows).
Every hero has detailed ability and item breakdowns, showing every ability they used. Every ability has a damage type, crowd control effect type (if applicable), with detailed totals and individual stats for enemy heroes. You can expand most ultimates and certain abilities to see every cast with a location, timestamp and statistics telling you how effective it was.
This is useful no matter what hero you play, but incredibly cool to see for Rubick games. You can see every spell cast and measure your ultimate's effectiveness against the core hero. Not good at certain spells? Identify them so you can practice and understand their nuances. Check out the recent ESL One Manila Match where Puppey fed black holes to KingR's Rubick.
We also went out of our way to gracefully handle difficult to understand interactions. Dark Seer walls are accurately accounted for. You can see damage and effects from Chen's dominated creeps and Phantom Lancers illusions. Beastmaster has pets and Necronomicon.
The largest impact is going to be a greater understanding of what makes certain heroes effective. Would you believe so much of Spectre's damage comes from Dispersion? What about her Desolate compared to her Auto Attacks? There is so much to learn still about what hero abilities and items actually contribute to the match.
Here's the kicker: this isn't just static, pre-computed data. It all fits into a timeline. The Combat Tab includes a chart showing how much damage each ability dealt over the course of the match. This is cool by itself, but it should give you some sense of the underlying data. You can expect a lot of additional features based on this data. We'll have more to announce in the coming weeks and months.
The new Combat tab is available for recent matches that have been analyzed by TrueSight, including all Esports matches and those with one or more Dotabuff Plus subscribers.
Want the new Combat tab for all of your matches? Sign up for Plus today!
first
Amazing!
1st. Zz...
Edit: Damn
Seems as though some of the categories you have for items/abilities are a bit off.
I've seen blademail listed as 'pure' damage and mkb bash damage being listed as 'physical'
nice
@The Dekel since the change to blademail we can no longer determine the damage type being reflected. I'll look into MKB.
You guys are absolutely incredible!
I noticed that Lone Druid's bear does not count entangle or his roar/ other abilities. Is this intentional? Or oversight?
I'm a monkey huehuehue
Too. many. numbers
Looks like purges excel sheets
Oracle is bugged. Doesn't show heal he does on enemy that was not purged.
And this has to be release when my plus runs out in a few hours, great
whoever this jason dude is, he a savage lad
This is a great feature. Nice work
Nice job on the feature, but one thing: dispersion from spectre is reflected back as the damage type it was taken, so it is not pure.
When I play invoker vs spectre, I received 800+ dispersion damage in 1 teamfight , insanely painful :D
Hah, I knew it, new DB+ features :D
I Played a game as visage and it shows 0 seconds of stun even though i stunned with my familiars. Perhaps controlled units don't count yet?
Anyone else notice the new mod :D he plays veno :))
и как это работает, ну т.е как ее включать?
Great update.
Why are the damage numbers different from the totals on the overview? Is one pre and one post reductions?
DB shows hero damage uncorrectly. Dota and DB show different values
Great feature, but "give us more money" is the sad underline.
@Admins: Silver Edge effect is added as slow. Since 6.87 the item does not slow anymore (no maim - sange component). Please update this. Otherwise I find it a great and useful addition. Keep up the good work! :)
Wow...Good
pure reflected damage is now source type but there's technicalities which cannot determine which kind it is
Great job! Interesting addition to plus
Darwf Fortress is the most complicated game you will ever play.
So much maths involved x.x
I knew someone was going to say that!
This could be so cool, if you didn't have to pay money for it. Thumbs down
"This could be so cool, if you didn't have to pay money for it. Thumbs down"
D+ is cheap but the main problem is about actually paying the money. Not everybody has credit cards. I wish you could use your steam wallet though.
Yesterday I played two matches with a Dotabuff Plus subscriber, but in none of them I can access the Combat tab. Am I misunderstanding something?
@Socram my guess is you need to be a dotabuff subscriber as well and that paragraph only refers to them reanalyzing matches of subscribers for recent history. I'm a subscriber and I can check combat stats for a few days back for myself and of course all current. My guess is they had to rerun truesight for matches to get this analysis and they only did it for the people who could see it, but if you become subscriber now you will only see your history matches if at the the time a subscriber was involved. Not sure how they'll handle it for the future but that's what I gathered from that paragraph at least. Hope that makes sense and of course I might be completely off.
I cant w8 to get dotabuff plus again
This is absolutely amazing. So glad I subscribe. Cheers!
great addition! good work guys.
Seems cool! :) Could you put a small black lines separating the purple fields in the crowd control chart. The shades of purple are hard to distinguish from each other.
ofc spectres damages comes on dispersion ,what more u hit that more u pain,great carry ,more like this carrys pls .
I love it, can't understand the seemingly huge difference in hero damage however, as some one noted above HD in game client and DB showed different numbers, are the now further different numbers in combat tab more accurate?
i dont like it ,all secrets come visible.