Basically the moral of the story in the patch is end the game when you can as fast as you can.
The entire point of 2 rax is the opening it gives you to:
1. take roshan then end game
2. push the remaining lane and have the other waves pour in, if some of them go off to def, you jump the remaining few
what i notice more is the FUCK THIS GUY SYNDROM, the guy being me and the ones saying it my team. They don't play as a team (for me) ever and then complain xd.
I just had a tide with 2 ravages, never used them when i was fighting
had a troll picker, never ulti for when i was battling
had a fucking lina, never used ulti on the ones focusing me
had a fucking bh that would not track my targets ever and would just feed on the side cause he refused to go dagger
It's cus of all the damn sniper picks, that guy can D 1 rax for days.
Really though it requires a bit of coordination to get that last rax down. Push the other lanes, wave clear em so the creeps are going in, then they have to back and D and you have to init the uphill fight 5 on 3 or 4 or whatever. But most teams won't all dive as 5 or will dick around waiting for the waves to push etc.
http://www.dotabuff.com/matches/1325930235
JK threw on purpose
Kept pinging courier item>ready so it looked like warlock spamming
Warlock dc'd to "fix it" and i blew his 4x golems lol
havin vision in their base w obs is usually a key strategy to stop their turtle, because intiation is ez suddenly.
but otherwise im totally agreeing that comeback is real.
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Very often in games, I've noticed that when a team gets 2 rax, the game extends much longer than it once use to. I mean I understand the reasons behind everything, but I'm just curious if other people have been experiencing this as well.
What once was pretty much gg (being up 2 rax), can now turn into a long chore. The team that is down 2 rax gets a steady supply of creeps down 2 lanes while the team that is up gets 1 lane of normal creeps, the jungle, and roshan to their disposal. While this is a huge advantage, if the team makes a mistake and can't take that high ground, especially with the comeback mechanic, they could easily lose. I usually try to let the other 2 lanes push and slow siege it until the other team is forced to d rax or lose t4/ancient, but this seems a lot more difficult than the past.
The worst is when people think theyre up and start messing around which can easily turn the game around.
Thoughts?