avalanche then toss if u only avalanche the damage is dealt only once istead twice. you can read it in the description too.
my advice for perfect double dmg tosses is to bind ur W on quickcast ability.
"If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avalanche if it lands in the area of effect before Avalanche ends."
to maximize time disabled avalanche toss
against heroes with escape such as blink dagger toss first cuz theres a delay in avalanche's damage
I read it again lol, don't you have the skill to follow the target with the cursor?
Lol so many people don't know what they're talking about.
Use Avalanche.
Use Toss on enemy hero when right next to you.
Enemy falls in Avalanche AoE again (double hence).
It won't work unless you're alone with the enemy hero.
That's not how it works, any unit who is tossed takes double dmg from avalanche, it's not like they get hit twice, they take double dmg. So it doesn't matter which goes first as long as they are in the air during the entire avalanche. That said it's easier cus of tiny's cast point/back swing/toss duration and avalanche dmg delay to do avalanche then toss, the timing is more forgiving. Toss + avalanche would need almost perfect timing to pull off.
avalanche first then toss. it is still possible to get full double damage from using toss first due to the buff on toss' stun duration from 1s to 1.3s, but the timing window is still smaller since there is a 0.25s delay when you cast avalanche and when a unit is actually damaged by it.
@chaoshype
it#s not about falling into the avalanche aoe, height has no importance in dota 2 besides pathing underneath units. if a unit is in the air due to toss when a damage instance of avalanche is applied, the damage instance is doubled. you are not affected by 2 avalanches, you are affected by 1 which deals increased damage, the difference being that 2 avalanches dealing twice as many instances of damage removes all refraction / living roots charges while 1 avalanche having it's damage doubled does not do any damage.
fyi it does work against multiple units, toss now grabs the closest enemy unit instead of it being random.
i tested it and if u go w q instant instead of q w instant u lose 56 dmg, last avalanche tick will not be in air
i did it asap with quickcast so its not possible to get same result
tiny has no cast point and backswing is irrelevant because you'll be cancelling it. the reason it's easier to avalanche first then toss is purely because of the delay in damage before the avalanche damage hits.
can u test it ? i dont think its possible to get same dmg with wq but i heard about the same reasoning u gave before
i did test it right now. i checked the combat log time stamps and the first instance is dealt 0.5s after cast instead of 0.25s, and the interval between the damage instances are 0.27s instead of 0.25s idk if it's intended or not, but that means wq is not possible.
i also used host_timescale 0.001 (1s real time = 1 millisecond in game) so it's not an issue of human reflexes
rip doter
i always did wq cos i assumed your arguing was right
what we learned today: dota is still beta boys
By fall, I didn't mean literally fall, I meant coming into the skill's AoE. And yes, it's never random (was it ever?) and grabs the closest unit (it's mentioned in the description boy) but the point is, multiple units "might" mess it up, since Avalanche doesn't have an excellent AoE and Toss might pickup someone else.
6.84
Toss icon.png Toss
Now grabs the closest unit to Tiny, instead of a random unit within the radius.
Increased grab radius from 250 to 275.
Моля, впишете се, за да публикувате коментар.
AVALANCHE+TOSS OR TOSS+AVALANCHE? MY FRIEND SAYS IT DOUBLES THE DAMAGE OF THE AVALANCHE WHEN THE TOSSED ENEMY IS BACK TO THE GROUND BUT I STILL USE AVALANCHE THEN TOSS