I have to imagine that winning trumps all of this.
for example if u have 20 kills everygame but lose everygame, you wont be as high as someone who has 8 kills everygame but wins every game. could be wrong, but thats how I imagine it to be.
Most important is winrate always for me. Win more then losing. Play for the win. Maybe not best to calibrate this way, but after calibration this is the only thing, that in the end, will help you climb mmr so I don't understand all these, and I mean ALL these million threads about brackets pre calibration.
I mean, how cool is it to calibrate 4k because all you think about is kd or whatever if it doesnt translate into wins you will just drop eventually anyways
I dont know about how much win or loss matters in order to get a higher bracket. I said that cause there is that "Oracle Abuse" where u only spam heal all the game doing 20k of HH, and even if u lose pretty badly u get VHS next game. That is why i dont know how much win a game matters.
https://www.reddit.com/r/DotA2/comments/40x5qu/oracle_mmr_calibration_exploit_abuse/
@Panda is right, based on that informations and own experience it leads me to this.
I calibrated for a guy that i loss 8 from the 10 calibration games, but i spammed tinker all the 10 games and done a rly high hd, gpm, xpm, etc.. I got climbed on without winning.
@Thunderyard And youre right too, this shit values only when u dodnt have a based mmr. After that, just win/loss matters to climb up and go down.
Моля, впишете се, за да публикувате коментар.
Hi guys,
recently im calibrate a few account, for me, for friends, and anothers... I managed to crate my own concept on how dota calculates your skill. Here it goes;
In order (personal experience)
1.kda (about 40%)
2.Hero dmg / Hero healing / Tower dmg = same value (30%)
3.xpm (10%)
4.gpm (10%)
5.LH (5%)
6.Denys (5%)
Hope some experienced or professional can contribute.. But i think its around that.
Thanks