Anti-Mage:Scepter Added
Added a Scepter for Anti-Mage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
Level 10: +6 Strength OR +20 Damage
Level 15: +20 Attack Speed OR +250 HP
Level 20: 15% Evasion OR +10 All Stats
Level 25: -2s Blink Cooldown OR +25 Agility
This shit serious? This, with skadi being not an orb :O
Techies:Hero Reworked
Land Mines renamed to Proximity Mines
Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
Proximity Mines require 1.75 seconds to be active and invisible.
Proximity Mines can no longer be auto-attacked (via attack-move).
Proximity Mines damage type is now Magical.
Proximity Mines cooldown increased from 9/8/7/5 to 12
Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
Proximity Mines mana cost is 110/130/150/170.
Proximity Mines do full damage in the AoE (rather than half at a certain radius).
Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
Proximity Mines have 1 HP.
Proximity Mines deal 25% damage to buildings.
Proximity Mines bounty changed from 10/14 gold/XP to 30/0
Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
Proximity Mines must be directly targeted to be attacked.
Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
Replaced Suicide Squad Attack with Blast Off
Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
Blast Off has a 35 second cooldown.
Blast Off has a 1 second cast time.
Stasis Trap now roots enemies instead of stunning.
Stasis Trap no longer has a 1.5 detonation delay.
Stasis Trap activation time increased from 1.5 to 2
Stasis Trap Trigger radius reduced from 450 to 400
Stasis Trap effect radius increased from 450 to 600
Stasis Trap root duration is 2/3/4/5.
Stasis Trap no longer expire.
Stasis Trap no longer gives vision, but reveals the area upon detonation.
Remote Mines now have a 0.25 second Detonation delay.
Remote Mines cast time reduced from 1.5 to 1.0
Level 10: +20 Movement Speed OR +2 Mana Regen
Level 15: +25% XP Gain OR +200 Cast Range
Level 20: +120 Gold/Min OR -60s Respawn Time
Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction
I will actually just uninstall if this talent shit and new jungle is real, but it seems too legit though so I a very sad
This shit just makes the game too unpredictable and nearly impossible to memorize. You won't be able to gauge enemy's cast ranges, cooldowns or even ability durations.
Slark:Scepter Added
Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
Level 10: 10% Life Steal OR +15 Damage
Level 15: +15 Agility OR +10 Strength
Level 20: +250 Health OR +25 Attack Speed
Level 25: +3s Pounce Leash OR +12 All Stats
WTF that scepter shit forces AoE picks then
* Added a new building type, Shrines (has 1500 HP, 20 armor)
* There are two Shrines near your team's Secret Shop and Ancient Camp. Can be teleported to. They become vulnerable when all Tier 2 towers die for the respective team.
* Each team has 5 Shrines inside the base (vulnerable when your Rax becomes vulnerable)
* Shrines have an ability with a 5 minute cooldown. They can be right clicked by an allied hero to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right clicking on it. Shrines ability become available to use outside of the base once creeps spawn, at 0 minutes.
* Shrines do not grant vision
* Shrines provide a 150 gold bounty for each player when killed
750 FUCKING DAMAGE MINE WHAT?!
also, fuck arc is dead and at least they didn't kill SK. i'll live with that nerf
* Neutral denies now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
ah, also, pocket riki is real now.
* Added a Scepter for Riki. Increases duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
Lmao why is gold per minute even an upgrade, it's absolute garbage and is made for casuals we are actually league now with how easy it is to farm
At least u can't stack the mines to deal like 2000 DMG cookie. Tbh it is a nerf in that respect.
"Shrines have an ability with a 5 minute cooldown. They can be right clicked by an allied hero to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second"
"There are two Shrines near your team's Secret Shop and Ancient Camp."
yeah honestly i cant take this game anymore. at least it only saves your guys asses every 5 mins but ehh
HOLY SHIT MEEPO BUFFS, been spamming him on my fuck around account, its about time i start spamming him now. Clones no longer need scepter to get full shared attribute bonus! Damn, meepo players who are actually good with him are gonna be scary.
depletion of dota 2 community lul. DOTA DEAD GAME NOW SeemsGood SeemsGood SeemsGood THANKS ICEFROG SeemsGood SeemsGood SeemsGood
honestly when i heard of it i wasnt happy much. but the changes really seem amazing, cant wait to try it out.
and no its not HOTS, HOTS has no fucking items.
Lmao why is gold per minute even an upgrade, it's absolute garbage and is made for casuals we are actually league now with how easy it is to farm
its an upgrade only for some support heroes like is that really a problem for you?
The exp gap seems decreased. Is leveling much quicker now!? If so, support heroes will have quite a good time rekting asses since Level is easier than Gold(2 min neutral spawn cough cough) now. The bounty in jungle baits for more ganks and movement too
Just read the table OK XP gap isn't that large so supports can't rekt too quick yet xD
At least I'm remembering the good times with OG vs Ad Finem.. Wasn't the best out there, but good memories, thx for al these years dota, NOW GO F3UCK YOURSELF
This patch severely lacks balance changes. He changed the map, new neutrals, new spot for Rosh bla bla. But nothing actually significant to change the most picked heroes.
Everything caters to the casuals honestly. Backpack? Seriously? Now you actually don't even have to make a decision between which items to carry, just have them all.
Моля, впишете се, за да публикувате коментар.
EDIT NUMBER 573: official patchnotes out now! http://www.dota2.com/700
there's some other shit overall, but these are the main ones and here's the full talents list for all heroes.
http://pastebin.com/wTjkFBR5
- Take your first steps into the lands of The New Journey. With new features like Hero Talents and Backpack slots, a host of map changes, and an extensive list of other gameplay adjustments, the battle for the Ancients will never be the same again.
- Mana Break got your Level 25 Wraith King feeling down? Choosing to have no Reincarnation mana cost can help pick the King up off the ground.
- Select your Hero Talents at levels 10/15/20/25 to gain special bonuses for your hero or their abilities. Each level offers unique branches, and bypassed branches are not available at future levels. Each hero has their own unique set of Talents to choose from.
- Heroes now have a backpack that allows them to carry three additional items. While backpack items cannot be activated and grant no bonuses, they can be used to complete recipes, and players can swap items from backpack to inventory slots with a short item cooldown.
- Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
- Bounty Runes are no longer located in the River.
- Powerup Rune spawns now occur at only one river location at a time.They do not spawn at the start of the game.
- Each of the four jungles now spawns a Bounty Rune every 2 minutes.Including the start of the game.
- Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
- Bottle now only replenishes 2 charges when filled with a Bounty Rune.
- Hero will auto-consume Bounty Runes if Bottle already has full charges.
- Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
- The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
Previously 2 hard, 2 medium, and 1 small camp.
- The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.Previously 1 ancient and 1 hard camp.
- Max movement speed increased from 522 to 550
- Haste rune duration reduced from 25 to 22 seconds
-X- Root Mechanics
Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.
-X- Dispel Mechanics
Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
Insatiable Hunger is no longer dispellable.
Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
- Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
- Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
- Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
- The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
- The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
- The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
- The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
- The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
- Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
- The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
- Moon Glaive no longer gets boosted by Spell Amplification.
- Cleave no longer gets boosted by Spell Amplification.
- Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).
- Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break