General Discussion

General DiscussionWhy do spell amp talents always look fucking terrible to me?

Why do spell amp talents always look fucking terrible to me? in General Discussion
Riguma Borusu

    I always feel that 5-10% spell amp barely does anything in the game, am I wrong or does it ever really end up making a difference? Early on you aren't likely to deal that much damage even with the bonus % damage, and lategame it's likely completely irrelevant if people have already built to counter spell damage in any way.

    The Medic Guy

      it depends on ...

      45&47

        cause 5 percent of a 300 spell is like 15 extra dmg. plus the magic resistance. so its worthless

        Xignum

          its not significant but on someone like tink its pretty good

          4pos pudge/grim only

            have you experienced a teamfight so close that you managed to escape with a sliver of health like 50hp or something? yea thats waht gonna happen when the enemy choose something else instead of the spell amp talent ..

            lol no. but to zeus, tinker, sky, yea spell amp is considerable (im not sure if every one of them has spell amp tho)

            Spec Deck

              They're great if you have either low cooldown or DoT spells since they add up much more than you think

              The Medic Guy

                its great when you have veil of discord and aether lens

                Xignum

                  how about OD, the amp does a lot on him

                  The Medic Guy

                    ^^ agree

                    Vem Comigo

                      Isnt arcane orb a attack modifier? since it doesnt stack with lifesteal.

                      1-IceTea 🌟

                        No spell amp is bad don't u choose it.
                        *keep running with 10 hp left*

                        Hopeless

                          spell amp is boss on Jakiro

                          I didnt pick it the first few times. Tried it once and it made a huge difference clearing waves, damaging people and taking towers.

                          Atos is also absurd on him. Better than euls imho

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                          Wayzer107

                            It's pretty significant for as far as I know as it applies to items as well, like maelstrom and stuff. Hell ember spirits new build is based on it.

                            Beks

                              its worth for clearing creeps after 45 min with sf etc

                              Pale Mannie

                                i bet there will be an arcane rapier with 100-150% spell amp sometime soon

                                oof

                                  i always pick health on sf though, unless im getting an early aghs idk

                                  btw spell amp is amazing on pure damage spells like sun strike or sonic wave

                                  if it works on mana burn, then im totally picking that when im playing nyx against od or silencer or invoker.

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                                  Cheap Laugh Guy

                                    When Aether Lens was out, with 8% spell amp everyone buys it on Zeus and was considered broken. Now we have ember with 15% spell amp talent (triple or double to others), I'm pretty sure it's overpowered too
                                    It's good on those heroes who depends on spell damage heavily to function, it won't be just 15-30 damage for them to cast the whole skillset

                                    @Hopeless
                                    I beg to differ, Atos root is great but the lvl15 +125 Cast range talent is too much another Aether Lens and you're gonna exceed your vision range, you gotta fly a long time to catch up. Atos isn't reliable as it's projectile, with Euls we can ensure a 100% stun with ice path on heroes like Storm.
                                    People like to snipe down Jakiro too so spinning in the air for 2.5 second for your team to rescue you can be game changing.

                                    dunce

                                      and then ember gets 15% spell amp

                                      casual gamer

                                        ^^^ yeah just pick ember xd

                                        arbuz

                                          just faking volvo things

                                          offlaner

                                            ember isn't broken 

                                            arbuz

                                              ^^see my ember game

                                              Vem Comigo

                                                NICE NECRO

                                                Cheap Laugh Guy

                                                  ^^Ember broken af confirmed
                                                  whoa wait does blademail's reflected damage gets amplified too!?!?!?

                                                  Riguma Borusu

                                                    whoa wait does blademail's reflected damage gets amplified too!?!?!?

                                                    iff damage is magical it will be amplified

                                                    Cheap Laugh Guy

                                                      I'm gonna consider blademail+octarine on every hero now

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                                                      Kryptnyt

                                                        Some of them are like 4% and not even worth considering, some of them are like 15%... sounds pretty decent to me. It's hard to say where the cutoff point of good vs. bad is on this one, especially when it depends on how much damage you're actually doing. But if you have an AOE nuke that just barely doesn't kill a creep wave, ticking up the spell damage might speed up your farm quite a bit. Magnus is a good example of this. You can compensate for the loss of 25 attack speed even if you want to be attacking a lot, since you'll be spending less time in one spot killing waves.

                                                        one syllable anglo-saxon

                                                          pretty sure all damage from bm gets amplified and not just magical/pure

                                                          casual gamer

                                                            4% spell amp on tinker is definitely the perk you want to be getting

                                                            Androgynous

                                                              spell dmg != magical damage
                                                              dazzle poison touch, shadow wave and death prophet exorcism are examples of physical damage spells
                                                              faceless void bash is an example of magical damage added to physical attack, so it doesn't get amplified

                                                              @light & magic
                                                              yes blade mail damage is amplfied regardless of type.

                                                              Dune, the Desert Planet

                                                                SF's 6% allows him to last hit range creeps with a single raze after a certain point.