Am nerf needed
Ta buff seems dumb
Praise the swashbuckle change thank God
Nerfs correct
Buffs not imo
The tiny buffs seem irrelvant and won't make him better
The morphling talent buffs r good but adaptive strike changes r unneeded
Also ty for bane nerf
Overall I r8 SeemsGood/10
am nerf - good, 57%+ winrate for a hero like that is abnormal
beastmaster - for the first time ever bm has positive winrate, better nerf it; i do not approve
tiny - still garbage with 0 agi
morphling - 36% winrate dumpster-dweller with no place in this game
templar assassin buffs were not needed
GET FUCKED AM PLAYERS
willow nerfs seem reasonable and pangolier buffs are concerning for me
actually morph shotgun has been buffed significantly ! the multiplier from 2.0 to 2.5 on max almost finishes any support with eblade + adaptive strike alone and he now can start with a better damage thanks to attribute shift with not a totally shit hp.
id rather have ams illusion talent outright removed, but its better than nothing
1.2s cast point on pangos ulti is mega broken
Eh. Why did Mirana get a nerf? She is a popular pick for sure, but nowhere a strong or particularly annoying hero.
can someone explain to me how the AM nerf is significant? His mean weakness is burst physical dmg during lockdown, not nukes, even in the mid game, as he will have a few points in spell shield. Later on as well, I would imagine reducing his str gain doesn't affect him so much due to spell shield?
They reduced BF dmg and moved the annoying illu talent up to lvl 20 too so summing it up it's quite a big nerf
^I think 15 agility at lvl 15 is better. I'd actually prefer it to blink illusion, getting it at lvl 20 instead. That's fine. 5 dmg reduced on bf? HAHA.
Only the str gain nerf coupled with lower spell shield might be worth talking about, but even that only slightly lowers his power in what he's already strong in; enduring magical nukes
So it's like they killed the lvl 20 talent for +10 all stats for a lvl 15 +15 agi
I think most would prefer -1s Blink CD over Agi btw
IDK about you but killing AM before he gets lvl 20 is a priority, so the illu he leaves behind burning your mana really discourage you to chase further. It also gives vision as he blinks from place to place, I can't tail behind him. It's quite the survival tool so moving it to lvl 20(When ganking AM isn't as important) limits it to only as a illusion factory.
Why on earth would you nerf Anti Mage ???!!!! GJ VALVE !!!
Now AM will be paper without heart, while the problem was too cheap BF not OP AM !
Sven barely touched xd
I dunno - in my Am games people just sit on me 24/7 everywhere I go while playing Sven or Spectre no one gives a shit about me freefarming. #fucklogic
Because of pre Dota league and road to majors,that is the result.Now they found out that it was needed to go a little.
AM nerf,I think this is just good and uncontrollable illusion now takes more damage.
Medusa seems not nerfed at all.She maybe nerfed but her talent tree is buffed :/
Sven,well I spam him good but a nerf is probably just right because his max ult and a lvl 25 40 STR bonus now only focuses on his tankyness like 60% tank and 40% dmg dealer I hope 7.07c will return his BAT and rescale his GS like 100%/140%/180%
i still don't understand why did they change bane this is so fucking stupid and he was a really good hero in 7.06 it's just that noone picked him for some reason
They overstepped it a bit with Beast.
Nerfing Axes manacost is alright, they were too cheap to spam, the axe talent nerf is fine too.
On the other hand, boar damage nerf is retarded.
It may seem like not much at all, but it's going to be noticeable in lane.
He is almost perfectly balanced right now, except that I would revert the boar nerf.
Valve should address Kunkka having +40 damage at level fucking 10 and that +50% Tidebringer cleave talents.
40 damage at level 10 is way too much for a hero, who relies on burst/cleave damage and that cleave buff at 25 makes him hit, as if he has a Divine, while he has none.
OK, I can kinda forget that lvl 25 cleave, because it's level 25, to hell with it. But that level 10 +40 damage is ridiculous.
DK has +35 damage at level 15, how is Kunkka having +40 at 10?
remove the talent but bring the old cleave back its impossible to cleave anybody who isnt standing right in front u
It is irrelevant here.
No core hero has free +40 damage on top of all other abilities at level 10, it is obviously not OK.
He could have it at level 15, but not level 10.
Imagine if Ember Spirit had "+40 damage".
It's Phase+Armlet and WHOOPS I HAVE 213 DAMAGE SUB 15 MINUTES INTO THE GAME, HELLO
With the return of the safelane spec gonna dominate again.. And ppl complain about an uncontrollable illu-_-
Kunkka doesn't hit much though, he relies on that Tidebringer for damage so he builds more on raw damage less on attack speed so it's really different from DK and Ember who constantly dish out damage on right-clicks.
Kunkka carry is unreliable. Played against some on Turbo Mode, one cleave on crit and it's an insta-kill but most of the time I still win when there's no postion for him to cleave. It's just so luck based.
>Ember who constantly dish out damage on right-clicks.
Stopped reading right there.
What retard go ilusion talent on am ??
I mean i watched high mmr pubs pros go that talenf and they clear waves and blink and ilu just stand there do nothing
It better made ilu spawn after blink
Kunkka roam is so much better than core one so that +40 dmg is irrelevant unless you are Attacker! himself. Valve just made him viable on mid again.
"Medusa seems not nerfed at all.She maybe nerfed but her talent tree is buffed :/"
The talents nobody takes, everyone takes dmg at 10 and attack speed at 15, those ones are picked like 80% of the time and for good reason, they have a huge win rate disparity. Actually all her talents are very polarized. So that buff is pretty much meaningless, though I might try the snake mana steal just for shits and giggles in turbo mode and see.
So they nerfed her, reducing split shot dmg and her hp. Not a huge nerf though, acceptable.
Tiny will still suck. Just give him ~2 base armor, ~10 agility and +1 per level.
I'm glad they're slightly buffing Morphling in aspects he's already good.
However, that doesn't really change the fact, that his completely useless (it is) ulti was NOT addressed. And you can't be surprised if a hero without an ultimate will not have a place in the game. Period.
The sad thing is I know you're lying. :)
To clarify: Morphling can NOT use ulti when transformed.
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7.07b:
==
* Backdoor Protection damage reduction increased from 25% to 40%
* Aeon Disk: Recipe cost reduced from 1750 to 1675
* Mask of Madness: Armor reduction increased from 6 to 7
* Battle Fury damage reduced from 50 to 45
* Meteor Hammer: DPS reduced from 60/115 to 50/90 (building/units)
* Meteor Hammer: Now deals 75/150 impact damage (buildings/units)
* Anti-Mage: Strength gain reduced from 1.5 to 1.3
* Anti-Mage: Base Intelligence reduced from 15 to 12
* Anti-Mage: Spell Shield reduced from 26/34/42/50% to 20/30/40/50%
* Anti-Mage: Level 15 changed from Blink Uncontrollable Illusion to +15 Agility
* Anti-Mage: Level 20 changed from +10 All Stats to Blink Uncontrollable Illusion
* Anti-Mage: Level 25 reduced from +30% Spell Shield to +25%
* Anti-Mage: Illusion talent incoming damage increased from 250% to 300%
* Anti-Mage: Fixed the illusion talent being able to be placed inside of your hero
* Bane: Level 10 Talent changed from Enfeeble Steals Damage to +100 Cast Range
* Bane: Level 15 Talent changed from +150 Cast Range to Enfeeble Steals Damage
* Beastmaster: Wild Axes manacost increased from 60/65/70/75 to 80
* Beastmaster: Level 20 Talent reduced from +120 Wild Axes Damage to +100
* Beastmaster: Boar damage reduced from 20/30/40/50 to 16/24/32/40
* Dark Willow: Bramble maze now does its damage over time (on 0.5 second intervals)
* Dark Willow: Bedlam cooldown rescaled from 20 to 40/30/20
* Dark Willow: Bedlam damage reduced from 75/150/225 to 60/140/220
* Dark Willow: Cursed Crown cast range reduced from 800 to 600
* Dragon Knight: Level 15 Talent changed from +40% XP Gain to +35 Damage
* Drow: Level 20 Talent increased from +1.5s Gust Duration to +2s
* Drow: Precision Aura reduced from 20/26/32/38% to 16/22/28/34%
* Lone Druid: Spirit Bear HP regen increased from 2/3/4/5 to 4/5/6/7
* Medusa: Strength gain reduced from 1.95 to 1.5
* Medusa: Level 10 Talent increased from 10% Evasion to +12%
* Medusa: Level 15 Talent increased from 10% Mystic Snake Mana Steal to +15%
* Medusa: Level 20 Talent increased from +2s Stone Gaze Duration to +2.5s
* Medusa: Split Shot damage from 35/50/65/80% to 30/45/60/75%
* Mirana: Agility from 20 + 3.6 to 18 + 3.2
* Morphling: Restored in Captain's Mode
* Morphling: Adaptive Strike (Agility) min damage multiplier increased from 0.25 to 0.5
* Morphling: Adaptive Strike (Agility) max damage multiplier increased from 0.5/1.0/1.5/2.0 to 1.0/1.5/2.0/2.5
* Morphling: Adaptive Strike (Strength) min stun increased from 0.25 to 0.5
* Morphling: Attribute Shift Bonus Agility and Strength increased from 3/4/5/6 to 4/5/6/7
* Morphling: Level 10 Talent changed from +20 Movement Speed to +300 Waveform Range
* Morphling: Level 25 Talent changed from +800 Waveform Range to 2 Waveform Charges
* Kunkka: Level 25 Talent reduced from 4 Ghost Ships to 3
* Pangolier: Swashbuckle now changes your attack damage to 24/42/60/78 rather than just dealing physical damage as an independent nuke (this means the listed amount can now proc for lifesteal, crit, etc)
* Pangolier: Shield Crash damage reduction increased from 8/10/12/14 to 9/12/15/18%
* Pangolier: Shield Crash now causes you to move forward 225 units (can traverse terrain with it)
* Pangolier: Rolling Thunder now has a 1.2s cast time rather than a 1.2s channel period
* Pangolier: Rolling Thunder turn rate increased from 105/110/115 to 120
* Pangolier: Rolling Thunder speed increased from 550/575/600 to 600
* Pangolier: Rolling Thunder speed is now fixed
* Pangolier: Rolling Thunder damage increased from 200/250/300 to 200/275/350
* Pangolier: Fixed Swashbuckle attacks not affecting Spell Immune units
* Pangolier: Level 25 Talent increased from -12s Rolling Thunder to -16s
* Riki: Level 15 Talent increased from -4s Smokescreen Cooldown to -5s
* Riki: Base agility reduced from 34 to 30
* Spirit Breaker: Netherstrike cooldown rescaled from 80/70/60 to 100/80/60
* Sven: God's Strength reduced from 12/24/36 to 10/20/30
* Sven: Level 25 Talent increased from -8s Stormhammer Cooldown to -9s
* Templar Assassin: Level 10 Talent increased from +200 Health to +250
* Templar Assassin: Psionic Traps bonus damage increased from 100/125/150 to 175/250/325
* Tiny: Base strength increased by 4
* Tiny: Tree Grab cooldown from 40/32/24/16 to 15
* Tiny: Tree Grab splash damage from 70% to 100%
* Tiny: Tree Grab unit bonus damage increased from 25% to 30%
* Tiny: Tree Grab attack count increased from 2/3/4/5 to 2/3/4/6
* Tiny: Grow attack speed reduction rescaled from -30 to -20/25/30
* Tiny: Tossed unit bonus damage increased from 20% to 30%
* Tiny: Level 10 Talent increased from +25 Damage to +30
* Tiny: Level 10 Talent increased from +15% Magic Resistance to +20%
* Vengeful Spirit: Allied Death Illusion duration reduced from 7 to 6
* Vengeful Spirit: Base damage reduced by 3
* Visage: Familiar attack damage increased from 25/40/55 to 30/45/60