so far, you max 3 skill always, and then to decide between 1 and 2 skill apply a basic rule of thumb: melee enemy = 2 skill (prison), ranged enemy = 1 skill (orb)
Items: double null is good, powerthreads are good, force stuff 9/10 times first big item.
Drums rush is good, provides you with survivability and AS, and provides your team good early teamfight capabilities.
In laning, with the recent stat changes, get a single point for astral at lvl 1, then alternate aura and 1st, try to get salve as ur first item after creep spawn, that way u can trade hits with enemy mid, then get null and another salve to zone the enemy out
You probably need branches fire and double null or else it's a pain in the ass to last hit
Lol iron branches synergyze with ur shared tangoes and faerie fire is for outplaying the enemy
@kotato
If ur against a melee opponent u shud max orb after so u can trash him in lane
If ur against a hero who need to counter push or can't bully, then max astral
3 points in essence is already good considering this new attribute change
laning tips,i cant really give since i didnt play the hero often before
last time i play this guy was like 3 days ago and i was offlane od
Моля, впишете се, за да публикувате коментар.
What tips do you recommend when OD is in the laning stage?